VR Game Workshop
Join Carrot Houses for this talk hosted by Yolo County Library -Elsa's Brew (Virtual Reality Game) Developer Talk - Yolo County Library
Intro
Carrot Houses and video of Elsa's Brew prototype

Witchyness
Evolution of ideas for Elsa's Brew, a history inspired witch game made with Unreal Engine's VR template

Game Design Process
Overall design process of a game prototype, from ideation, storyboards, paper prototypes to digital prototypes

Which Game Software fits my project?
Software Development dilemmas, pros and cons of Unreal vs. Unity vs. Gamemaker...

Game Developer Ecosystem
Game Developer Ecosystem including TurboSquid, Unreal Marketplace, Blender, On Discord: Sacramento Developer Collective, SF Game Development, Upcoming GDC-Game Developer Conference, Creative Capital Showcase(local expos), Games for Change, Indiecade) Game Jams, VR Publishing Platforms such as Metaquest, SteamVR, Sidequest

Unique VR Design Challenges
Unique challenges of designing for VR games: Testing each iteration takes longer with VR, OpenXR unstable, headset devices not standardized, variety of safety concerns, needing space to move around in RL, performance issues, frequent crashes, cables or potentially laggy Wifi, publishing with Android Studio and ADB for Quest tricky process

Under the hood of Elsa's Brew:
Show VR Template in Unreal

Blueprints
A visual coding tool in Unreal Engine:
a. Show small blueprint to play sound on Grabbed event

Blueprints
b. Make blueprint to move moon with branch and speed variable

Live Play
Invite audience members to play Elsa's Brew live

Questions, Comments
Invite audience members to share ideas, questions

Prototype Exercise
Form group(s) and do an exercise of a prototype for a VR template game
